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Arcadian Empire

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Arcadian Empire
AEFlagZH
Arcadian Imperial Flag

Government Type

Constitutional Monarchy

Reigning Archlord

Louis III

Prime Minister

Ivan Vessenflov

Military Leaders

Dimitri Klosenuf (AINS), Jasper Sumguyuno (ACA), Gregory Astumuth (IAF), Billy Bob Joe (NDM)

Founding Document

Treaty of Concordia

Constitution

Imperial Acts

National Anthem and Motto

  • National Anthem - Arcadian Overture (Gods and Generals )
  • Motto - Mortem ad Rebelles!
  • Death to the Rebels!

Population

421,173,000

Governmental Branches

  • Imperial Family (Executive)
  • House of Lords (Legislative)
  • House of Commons (Legislative, little power)
  • Federal Supreme Court (Judicial)

Languages

  • Latin (official)
  • English
  • Russian
  • French
  • Spanish
  • Greek
  • Arabic
  • German

Predecessor Nation

Imperium Arcadio laetaque salve!°

Welcome to the Arcadian Empire! Do not listen to those fools who call themselves the New Arcadian Republic! They are monsters, not to be trusted, as they will backstab you, enslave your children, rape your wives, and take all you hold dear at the slightest chance! They are imposters, false Arcadians, and we will do all in our power to annihilate them!

°Translation: Hello, and welcome to the Arcadian Empire!

Members

Archlord

The monarch of the Empire. Has massive amounts of power, and can easily influence people with his opinion.

Archlordess

The Archlord's wife. Is second in line for the throne, should she accept, or should none of their children be old enough to lead.

Prince/Princess

  • No user appointed
  • Three remaining positions
The children of the Royal Family. Third in line for the throne, unless they are not old enough to lead.

First Lord

  • No user appointed
  • Five remaining positions
The First Lord has little power, but has influence over the Governing District they represent. In line for the throne.

Lord

  • No user appointed
  • unlimited remaining positions
Lords have the least power of any royalty, but have great influence over the clan (family) they represent.

Prime Minister

The secondary leader of the Empire. Can make decisions regarding military and diplomatic affairs. His orders must be followed, unless overruled by 2/3 majority, or Archlord himself.

Representative

The basic political rank. All members of the Empire get to be a Representative in order to vote on decisions.

Executive Commander

Has complete control of the navy. Can be overruled by 2/3 majority vote by other members and the Assistant Commander.

Assistant Commander

Is in charge of all lower ranks, but must follow the Executive Commander's orders. Is also in charge when the Executive Commander is not available.

Admiral of the Navy

  • No user appointed
Can control multiple fleets. Has ability to eject lower officers for misconduct. Lots of power.

Assistant Admiral of the Navy

  • No user appointed
Able to do most of the things the AotN can do, but must follow superior's orders.

Upper Sea Lord

  • No user appointed
  • Four remaining positions
Able to control more than one fleet at a time. Large amount of power.

Lower Sea Lord

  • No user appointed
  • Eight remaining positions
Able to control an entire fleet of at least 150 ships. Can give orders to all lower officers. Has a large amount of power.

First Centurion

  • No users appointed
  • Sixteen remaining positions
Able to control a flotilla of at least 75 ships. Can promote lower officers, but must listen to superiors. Has some power.

Second Centurion

  • No users appointed
  • Thirty-two remaining positions
Able to control a task force of at least 25 ships. Can promote and control all officers below. Has some power.

Third Centurion

  • No user appointed
  • Unlimited positions remaining
In charge of a squadron of at least 10 ships. Can control all officers below, but must listen to superiors. Has very little power.

Fourth Centurion

  • No user appointed
  • Unlimited positions remaining
The captain of a ship. Can control all other officers below, but has very little power, and must listen to superiors.

Fifth Centurion

  • No user appointed
  • Unlimited positions remaining
In control of a certain system on a ship. Has almost no power, but can control all officers below them. Essentially the rank given to members who misbehave.

Supreme General

Has control over affairs with the Arcadian Continental Army. He has absolute power over the Army, unless overruled by 2/3 majority.

Assistant General

  • No user appointed
Has similar responsibilities as the Supreme General, but must follow the SG's orders.

Commander of the Army

Has control over most Army affairs, including promotion and demotion of officers, but must report to higher authorities.

Assistant Commander of the Army

  • No user appointed
Similar responsibilities as the CotA, but must follow the CotA's orders.

Field General

  • No user appointed
  • Four positions remaining
Has control of an Army of 1,000,000 soldiers/tanks. Has a large influence on affairs.

Legionnaire

  • No user appointed
  • Eight positions remaining
Has control of a Legion of 100,000 soldiers/tanks. Has a moderate influence.

General

  • No user appointed
  • Sixteen positions remaining
Has control of a Division of 10,000 soldiers/tanks. Has little influence.

Captain

  • Rudolph the Rednosed (Played by: FlammeumDraco333 )
  • Thirty-one positions remaining
Has control over a Regiment of 1,000 soldiers/tanks. Has almost no influence.

Lieutenant

  • No user appointed
  • Sixty-four positions remaining
Has control over a Battalion of 100 soldiers/tanks. Has no influence.

Sergeant

  • No user appointed
  • Unlimited positions remaining
Has control of a Company of 10 soldiers/tanks. No influence whatsoever.

Chief Air Marshall

Has control over affairs with the Imperial Air Force. He has absolute power over the Air Force, unless overruled by 2/3 majority.

Assistant Air Marshall

  • No user appointed
Has similar responsibilities as the CAM, but must follow the CAM's orders.

Air Commander

  • No user appointed
Has fewer responsibilities than the CAM, but can demote and promote officers. Must follow superiors.

Assistant Air Commander

  • No user appointed
Similar responsibilities as the AC, but must follow the AC's orders.

Supreme Air Lieutenant

  • No user appointed
  • Four positions remaining
Controls and Air Armada of 250,000 aircraft. Lots of power.

First Air Lieutenant

  • No user appointed
  • Eight positions remaining
Controls an Air Force of 100,000 aircraft. Moderate power.

Second Air Lieutenant

  • No user appointed
  • Sixteen positions remaining
Controls an Air Fleet of 10,000 aircraft. Some power.

Third Air Lieutenant

  • No user appointed
  • Thirty-two positions remaining
Controls an Air Flotilla of 1,000 aircraft. Little power.

Fourth Air Lieutenant

  • No user appointed
  • Sixty-four positions remaining
Controls an Air Task Force of 100 aircraft. No power.

Fifth Air Lieutenant

  • No user appointed
  • Unlimited positions remaining
Controls an Air Squad of 10 aircraft. No power.

Supreme Marine

Has control over affairs with the Naval Defense Marines. He has absolute power over the Marines, unless overruled by 2/3 majority.

Assistant Marine

  • No user appointed
Similar to the SM, except they must follow the SM's orders.

Chief Marine

  • No user appointed
Very powerful, able to demote and promote officers, but must follow higher ups.

Assistant Chief Marine

  • No user appointed
Similar to the CM, but must follow superior's orders.

Assistant Chief Marine

  • No user appointed
Similar to the CM, but must follow superior's orders.

Field General

  • No user appointed
  • Four positions remaining
Can control an Army of 1,000,000 marines and vehicles. Very powerful.

Legionnaire

  • No user appointed
  • Eight positions remaining
Can control a Legion of 100,000 marines and vehicles. Moderate power.

General

  • No user appointed
  • Sixteen positions remaining
Can control a Division of 10,000 marines and vehicles. Some power.

Captain

  • No user appointed
  • Thirty-two positions remaining
Can control a Regiment of 1,000 marines and vehicles. Almost no power.

Lieutenant

  • No user appointed
  • Sixty-four positions remaining
Can control a Battalion of 100 marines and vehicles. No power.

Sergeant

  • No user appointed
  • Unlimited positions remaining
Can control a Company of 10 marines and vehicles. No power.

How to Join

To join, simply fill out the application below. Almost all users will be accepted. Copy and paste this with your answers.

1. Game Center

2. Role play character

3. Ships you're donating

4. Other navies you are currently part of

5. Pictures of a few of your ships

6. Desired rank

7. Any special things we should know (certain shipbuilding skills, etc.)

8. Mod(s), if any

9. Name of your "Representative" (necessary if you want to vote on decisions)

Rules

1. Respect your superiors.

2. Follow the orders of your superiors.

3. Don't give out ridiculous orders. Ex: Send ten men to take an entire city.

4. Respect other navies.

5. Don't attack allies.

6. No blatant godmodding or metagaming

7. No flamme wars.

8. In order to use your character/ships in RP, you have to have pictures of at least some of your ships, to show they exist and that you are capable of producing those types of ships.

9. The Archlord's word is law, no exceptions!

10. Have fun!

It is recommended to have the title "AINS" (Arcadian Imperial Naval Ship) in front of your ship, and to paint stealth ships and subs dark grey or black.

Location

The continent of Arcadia, where the Empire resides, is approximately 5000 km long, and 4000 km wide. Arcadia is abundant in natural resources, and is isolated about 7000 km southeast way from China and the rest of Asia, with only a few islands spread about, some of which have been colonized by the Empire.

Temp map

Governing Districts

The NAR and Arcadian Empire are divided into several governing districts.

  • Arcadia (capital district)
  • Isenthar
    • Jamestown
    • New America
    • Alexandria
    • Portland
  • Izmar (half)
    • Andromeda
  • Draconia
    • Ohkani
    • Moscovia
  • Dathomir
    • Lakeland
    • New Russia
  • Mandalore
    • Wheeling
    • Colombia

  • New Albany (capital district)
  • New Britannia
    • New Boston
    • Las Azul
  • Druidia
    • Minerva
  • Sherwood
    • New Germany
    • Sparta
  • Izmar (half)
    • Kilahari
    • Ghatani
  • Carthage
    • Queensland
    • New Paris
    • Concordia

History

The epic history of our superior nation can be found on the New Arcadian Republic page.

Political Situation

N/A

N/A

Defcon 1: War

Defcon1

DEFCON 1

Prepare for war the the false Arcadians and their allies.

Defcon 2: Full mobilization

Defcon 3: Moderate mobilization

Defcon 4: Slight mobilization

Defcon 5: Peace

Technology

  • Basic Technologies
  • Basic Railguns (found on sunken ship)
  • Basic Warp (found on sunken ship)
  • Lasers (obtained through trade)
  • Advanced Rocketry
  • Energy Storage
  • Asteroid Mining
  • Laser Weapons
  • Magnetic Accelerating Cannons
  • Nanotechnology (obtained through trade)
  • Sublight Drive
  • Antimatter
  • Stealth Systems
  • Weapons Satellites
  • Warp Detection
  • Advanced Missile Systems
  • Guided Munitions
  • Advanced Laser Weapons
  • Advanced Railguns
  • Advanced Warp/Hypersail
  • Advanced Targeting Systems
  • Basic Cloak (obtained through trade)
  • FTL Communication (obtained through trade)
  • Advanced Nuclear Technology
  • Advanced Electronic Warfare and Hacking

  • Advanced Laser Weapons
  • Basic AI
  • Advanced MACs

  • Advanced Particle Beams
  • Warp Disruption
  • Orbital Lasers
  • Telepedoes
  • Electrolasers

Armory

Land and Air Forces

The ACA forms the backbone of Imperial land forces, with everything from Light Infantry forces to heavily armoured tanks.

Common Infantry Corps

Common Infantry form the backbone of the ACA land forces. Typically equipped with assault rifles, shotguns, or light MG's, they can handle most situations effectively.

Light Infantry Corps

Light Infantry are designed to move fast and hit hard. ACA Light Infantry are considered some of the most highly trained and skilled troops on the battlefield, second only to the Imperial Guard. They are typically equipped with assault rifles, full auto pistols, and light, handheld grenade launchers.

Heavy Infantry Corps

Heavy Infantry are specialized infantry, trained to counter specific threats. They include snipers, rocket launchers, and heavy machine guns.

Cavalry Corps

The Cavalry Corps consists entirely of jeeps, humvees, tanks, and self propelled guns. They are designed for quick transport, bombardment, and fast attack duties.

Artillery Corps

As the name implies, the Artilery Corps consists entirely of artillery and anti aircraft guns. They are slow moving, so they are usually deployed in defensive roles.

Imperial Guards

The Imperial Guards are hands down the best troops the Empire can offer. In their three year training, less than 3% of trainees make it. As special forces, they are pulled in to take on the toughest, most difficult challenges the ACA is facing. They can take on anything, from stealth night recon, to a full blown sabotage of an enemy compound. They are the best of the best.

The IAF are the eyes, ears, and fists of the Empire, consisting of fighters, bombers, spy planes, and helicopters

Bomber Corps

Consisting of heavy bombers, the Bomber Corps can effectively deal with long rang threats with missiles and bombs. They are also responsible for deploying paratroopers with large cargo planes, and carrying supplies through the air.

Fighter Corps

The Fighter Corps is composed of fast, agile fighter planes, designed to repel air attacks, escort bombers, and perform close range ground support with light bombs and missiles.

Helicopter Corps

The Helicopter Corps is designed to perform close range support for ground units by suppressing or destroying enemy forces with missiles, bombs, and machine guns. The Helicopter Corps also contains cargo helicopters for supply transport, as well as medical helicopters.

Spy Corps

Made of high altitude stealth planes, the Spy Corps performs reconnaissance of enemy positions, gathering intelligence for high command.

Originally part of the Imperial Navy, the NDM broke off to form its own branch. The NDM are considered to be Executive Guards, without the training. They are usually the first ones on the battlefield, causing chaos for the enemy before the main forces arrive. They are also deployed for special missions when Executive Guards are not available.

Infantry Corps

The main force of the NDM, Infantry Marines are some of the toughest soldiers out there, able to perform tasks just as well as specialized units.

Armored and Artillery Corps

With many tanks, cannons, AA guns, and other vehicles, the AaAC provides the heavy firepower and armor needed to get the job done.

Paratrooper Corps

Consisting of troops specially trained to be dropped out of planes with no fear, Paratroopers are some of the most fearless soldiers on the battlefield. Currently, some battalions of soldiers are being trained to use orbital drop pods for deployment.

Air Corps

The NDM operates a small air force, mainly for ground support, supply shipment, and troop deployment.

Naval Corps

Along with its small air force, the NDM has a flotilla of small assault craft, speed boats, landing craft, and a few escorts, mostly used for beach landings.

The Imperial Navy

Arcadian Imperial Naval Services

Headquarters

New Albany

Flagship

AINS Louis III

Ships

In Registries

The Arcadian Imperial Naval Services, or AINS, AIN, or just the Imperial Navy, form the crucial backbone of Imperial military planning. They provide cover for landing forces, ground bombardment, antiair cover, and engage and destroy enemy naval threats. We have always tried to keep up with or exceed the false Arcadians, and only recently have we lagged behind. However, we vow to return to power and bring glory back to a unified Arcadia!

Super Warships

Ship Class Builder Ships in Class Specific Type
Imperial Thunder-class Klosenuf 250 (250) Light Superwarship

Hybrid Warships

Ship Class Builder Ships in Class Specific Type
Intrepid-class Klosenuf 500 (500) BattleCarrier
Cinere-class Klosenuf 500 (500) BattleCarrier

Battleships

Ship Class Builder Ships in Class Specific Type
Louis III-class Klosenuf Under Reconstruction Heavy Battleship/Flagship
Pacific-class Klosenuf 500 (500) Battleship
Unconquerable-class Klosenuf 500 (500) Heavy Battleship
Conqueror-class Klosenuf 500 (500) Cruiser Killing Battleship
Parabellum-class Contraire 45 (45) Heavy Battleship

Aircraft Carriers

Ship Class Builder Ships in Class Specific Type
Insatiable Hunger-class Klosenuf 250 (250) Super Carrier
Center of Annihilation-class Klosenuf 250 (250) Super Carrier
Whale-class Klosenuf 500 (500) Aircraft Carrier
Vassal-class Klosenuf 500 (500) Aircraft Carrier
Seagull-class Klosenuf 1000 (1000) Light Carrier
Conifer-class Klosenuf 2500 (2500) Escort Carrier

Battlecruisers

Ship Class Builder Ships in Class Specific Type
Revenge-class Klosenuf 500 (500) Heavy Battlecruiser
Royal Soverign-class Klosenuf 500 (500) Light Battlecruiser

Cruisers

Ship Class Builder Ships in Class Specific Type
Polaris-class Klosenuf 1000 (1000) Heavy Cruiser
Aurora-class Klosenuf 1000 (1000) Heavy Cruiser
Sidewinder-class Klosenuf 1000 (1000) Light Cruiser
Tempest-class Klosenuf 1000 (1000) Light Cruiser

Destroyers

Ship Class Builder Ships in Class Specific Type
New Albany-class Klosenuf 2500 (2500) Destroyer
Sherwood-class Klosenuf 2500 (2500) Destroyer
Fish-class Klosenuf 2500 (2500) Destroyer
Veritatum-class Contraire 2500 (2500) Destroyer

Frigates

Ship Class Builder Ships in Class Specific Type
Type 1-class Klosenuf 10000 (10000) Light Multipurpose Frigate

Auxiliaries

Ship Class Builder Ships in Class Specific Type
Reliever-class Klosenuf 1000 (1000) Military Transport

Submarines

Ship Class Builder Ships in Class Specific Type 
Deep Sea-class Klosenuf 1000 (1000) Attack Submarine
Striker-class Klosenuf 2500 (2500) Light Submarine

The Imperial Aerospace Fleet

Arcadian Imperial Aerospace Services

Headquarters

Concordia

Flagship

AINS Annihilator

Ships

In Registries

The Imperial Aerospace fleet is the newest branch of the Imperial Navy, designed to counter the threat of other aerospace fleets, and provide a wide range of options to ground, air, and sea forces which were previously unavailable. Our goal is to create a massive aerospace armada, capable of annihilation of the puny fleet of the false Arcadians. Nothing shall stand in our way!

Heavy Aerospace Ships

Ship Class Builder Ships in Class Specific Type
Annihilator-class PANZER 36 (100) Heavy Aerospace Ship

Aerospace Hybrids

Ship Class Builder Ships in Class Specific Type
Prince-class Klosenuf 1000 (1000) Heavy Aerospace Hybrid

Aerospace Carriers

Ship Class Builder Ships in Class Specific Type
Retribution-class Klosenuf 1000 (1000) Aerospace Aircraft Carrier
Protector-class Klosenuf 2500 (2500) Aerospace Light Carrier

Medium Aerospace Ships

Ship Class Builder Ships in Class Specific Type
Backbiter-class Klosenuf 2500 (2500) Medium Aerospace Ship

Light Aerospace Ships

Ship Class Builder Ships in Class Specific Type
Cosmo-class Klosenuf 5000 (5000) Light Aerospace Ship
Herald-class Klosenuf 10000 (10000) Light Aerospace Ship

Aerospace Frigates

Ship Class Builder Ships in Class Specific Type
A Type 1-class Klosenuf 25000 (25000) Aerospace Frigate

Aerospace Auxiliaries

Ship Class Builder Ships in Class Specific Type
N/A N/A N/A N/A

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